《大將軍 羅馬》開局變量代碼對應功能一覽

  《大將軍羅馬》是一款模擬戰略遊戲,玩家需要帶領自己的國家開疆擴土。要想管好一個國家不是一件簡單的事,在遊玩的時候遇到困難了怎麼辦呢?這時候就可以通過修改開局變量來減輕壓力。接下來就給大家帶來《大將軍羅馬》開局變量代碼對應功能一覽,希望能幫到小夥伴們。

《大將軍 羅馬》開局變量代碼對應功能一覽

  首先打開位於ImperatorRome>game>common>modifiers的00_hardcoded文件文本。

  其他的修改和P社其他遊戲差不多,找到難度變量項,改之。

  hardcoded文本下載地址:點擊進入

  提取碼:qrza

  build_time = -0.95:建築速度

  health:健康

  archers_discipline = :弓箭手訓練

  cohort_reinforcement_speed = -0.1:軍隊強化速度

  heavy_cavalry_discipline = 0.05:重騎兵訓練

  chariots_discipline = 0.05:部隊訓練

  light_infantry_discipline = 0.05:輕步兵訓練

  horse_archers_discipline = 0.05:弓騎兵訓練

  heavy_infantry_discipline = 0.05:重步兵訓練

  warelephant_discipline = 0.05:戰象訓練

  light_cavalry_discipline = 0.05:輕騎兵訓練

  camels_discipline = 0.05:駱駝訓練

  loyalty_gain_chance = 0.02:忠誠度

  army_movement_speed = -0.33:軍隊速度

  heavy_cavalry_offensive = 0.15:重騎兵攻擊

  heavy_cavalry_defensive = 0.15:重騎兵防禦

  light_infantry_offensive = 0.15:輕步兵攻擊

  light_infantry_defensive = 0.15:輕步兵防禦

  horse_archers_offensive = 0.15:弓騎兵攻擊

  horse_archers_defensive = 0.15:弓騎兵防禦

  heavy_infantry_offensive = 0.15:重步兵攻擊

  heavy_infantry_defensive = 0.15:重步兵防禦

  warelephant_offensive = 0.15:戰象攻擊

  warelephant_defensive = 0.15:戰象防禦

  light_cavalry_offensive = 0.15:輕騎兵攻擊

  light_cavalry_defensive = 0.15:輕騎兵防禦

  camels_offensive = 0.15:駱駝攻擊

  camels_defensive = 0.15:駱駝防禦

  archers_offensive = 0.15:弓箭手攻擊

  archers_defensive = 0.15:弓箭手防禦

  land_morale_modifier = 0.1:陸軍士氣

  naval_morale_modifier = 0.1:海軍士氣

  global_tax_modifier = 0.5:國家稅收

  global_manpower_modifier = 0.5:國家人力

  ruler_popularity_gain = 1:統治者人氣

   global_unrest = -100:叛亂

   build_cost = -0.95:建築費用

   monthly_character_loyalty = 0.05:人物每月增加的忠誠度(待測試)

  ruler_popularity_gain = 0.1:統治者每月聲望增加

  navy_maintenance_cost = -0.2:海軍維修費用

  manpower_recovery_speed = 0.15:人力補充速度

  agressive_expansion_monthly_change = -0.05:擴張度變化

  global_monthly_state_loyalty = 0.01:國家忠誠度

  monthly_local_governor_wage = 0.05:總督每月工資

  barbarian_spawn_chance = 0.002:蠻族發展速度(未測試)

  local_citizen_happyness = 0.01:當地居民幸福度=0.01

  local_freemen_happyness = 0.007:當地自由人幸福度=0.007

  local_tribesmen_happyness = -0.005:當地部落居民幸福度=-0.005

  local_research_points_modifier = -0.25:研究速度

  local_monthly_civilization = 0.01:文明增長度

  local_population_growth = 0.2:人口增長度

  max_attrition = 5:最大損耗

  supply_limit = 5:補給限制

  supply limit modifier = -0.25:補給(?)

  fort level = 1:城防等級?

  experience_decay = -0.5:經驗衰減

  global_capital_trade_routes = 1:貿易路線

  monthly_tyranny = -0.02:暴政衰減?

  country_civilization_value = 10:國家文明價值?貿易價值?

  next_ruler_legitimacy = 60:下一位統治者的合法性

  enslavement_efficiency = 0.05:奴役效率

  integrate_speed = 0.25:奴役速度

  stability_cost_modifier = 0.5:穩定性

  monthly_legitimacy = 0.02:合法性

  subject_loyalty = 5:忠誠度

  happiness_for_same_culture_modifier = 0.1:統一文化忠誠度

  monthly_general_loyalty = -0.005:每月忠誠度

  monthly_admiral_loyalty = -0.005:將軍忠誠度

  monthly_governor_loyalty = -0.005:總督忠誠度

來源:遊星空